Effect Windows
An effect window is a living region in the document flow. Its content sets the minimum size.
Each effect chooses its own boundary and motion language. Some apertures flow. Terminal stays rectangular and stable.
Use this page to judge each effect in both palettes. Check long text, lists, motion, and narrow screens.
Terminal is the active VGPU specimen. The remaining windows show legacy placeholders until their turn.
Terminal
[SYSTEM] The archive channel is open.
The window must remain rectangular. Signal motion stays inside the frame.
Administrative Trace
TRACE // shell.guard.patch=active
TRACE // memory.restore.phase=throttled
TRACE // fail_safe.channel=standby
System Warning
CAUTION: ACCESS INSTABILITY DETECTED
Adaptive safeguards preserve the current session. The warning must remain readable in both palettes.
Map Ping
Southern Encampment
- Distance: 2.3 km
- Elevation drop: 612 m
- Threat index: Moderate
Quest Log
Active Quests
- Descend alive.
- Reach the southern encampment.
- Recover the lost name.
Game Screen
Milestone Received
The first gate opens when the reader chooses to continue.
Statistics
Current State
- Vitality: 82%
- Focus: 64%
- Guard: Ready
- Resolve: Stable
Status Effects
Active Conditions
- Chilled: 6 seconds
- Lantern Blessing: 18 seconds
- Cliff Focus: 45 seconds
Inventory
Carried Objects
- Rusted compass
- Fractured seal
- Dry ration
- Resin torch
Party Roster
Current Party
- Cinza: Vanguard
- Ilyra: Support
- Wind Wisp: Unknown
Combat Feed
Recent Events
- [CRIT] Cinza finds the seam in the ward.
- [DEBUFF] The wind carries a chill.
- [BLOCK] The lantern holds.
Skill Apparition
Skill Unlocked: Cliffsense
Stable footholds become visible on steep ground.
Memory Fragment
“A distant bell. A name almost remembered. A promise made in a storm with no witnesses.”